Renegade Knight reprise
Afterthoughts and the future
I was going to add to the battle report a Jim Oriskany style Battle map with all the intricate movement, but there wasnt any, it litrally became a old fasioned medieval style slug fest, appt I suppose for Knights.
Couple of ideas have come up from game and Kevins observations.
One of the thought was using the ranges in Renegade as std but allowing out to 40k ranges if applicable, but they would down a level , so aimed on sdt shot, std on to snap and no snap at long ranges.
Also thought about a pt blank (after 3rd game and the lack of manoeuvring) at 6″ with them going up a level, for aimed using an average dice if I can find one.
Also melee wpns have a range as to why isnt mentioned in base rules and normally can only attack in a charge, and then they dont roll for scatter, pretty much automatically hitting. So we are going to allow melee wpns to attack if in range, but will roll for location as normal, Ignoring the sheild modifier only.
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