Getting my daughter into Age of Sigmar
Game 1: Duel
For this game we had a simple stand-off between the Lord-Arcanum on Gryph-Charger and the Knight of Shrouds on Ethereal Steed. They started 24″ apart on our living room floor.
My daughter thought the Knight of Shrouds looked too spooky and she wanted to play the “good guy” so she took the Lord-Arcanum. This suits me if she sticks to this long term as the Stormcast are more forgiving if she is clumsy handling them.
I let my daughter go first and I explained how to read the Lord-Arcanum’s moevement speed of the warscroll. I deliberately used the measuring stick that came in Soul Wars instead of a tape measure so that my daughter wouldn’t get confused between centimetres and inches. She moved forwards 12″. I explained how charging works but she failed to roll the 12″ needed to get the charge in, but she now had her first bit of maths practice with a 2D6 roll.
I followed by advancing to within 3″ and charging. I explained how I had to stop 3″ away during the move and asked her to figure out how far I could move if the gap was 12″ but I had to stop 3″ away. More maths. I got the charge in and we moved on to the combat phase.
As I attacked with the Knight of Shrouds I explained how to read the melee weapon entries on my warscroll. We went through hitting, wounding and saves and I managed to get two wounds on the Lord Arcanum. She then fought back and did four wounds to the Knight of Shrouds.
I should point out at this point that for this game (and possibly the first few games) I am deliberately not using any unit abilities or special rules. In essence we are only worrying about the move, wounds, save, and attack profiles. This is to avoid overloading my daughter. In particular this meant I did not benefit from the ethereal rule and so was applying the rend to my armour saves.
In the following game turn my Knight of Shrouds was torn to shreds by the Gryph-Charger and defeated.
My daughter really enjoyed herself and wanted to play again straight away but alas it was bed time.
For game two I plan to repeat this scenario but with a multiple-model unit on each side. This will add in basic multiplication for number of attacks and unit-cohesion. I might even throw in battle-shock.
Parenting win. Excellent..I intend to do similar with both of mine in time(aged nearly 4 and 1 week old respectively!)