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DARKSTAR CAMPAIGN UPDATE: DUCHESS ANNABEL’S WAR IS OVER

DARKSTAR CAMPAIGN UPDATE: DUCHESS ANNABEL’S WAR IS OVER

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Starting new 3D Playing Pieces

Tutoring 12
Skill 16
Idea 14
16 Comments

It’s certainly been a while since this project has been active.  A big reason has been the upcoming Boot Camp.  However, some people who’ll be at the boot camp have expressed interest in trying this out at the BoW Studios, so I thought now would be the best time to start making up some enhanced 3D playing pieces.

I’ve talked about this before.  Right now, with 11 active factions and almost 100 starship classes in fourteen different category types, the total “fleet” of playing pieces is well over 300 ships.  Needless to say, I can’t do 300 ships like this, so what I’m starting is to build a smaller fleet of say … 20-30 ships then using some kind of magnetized attachment feature where I can switch out the actual “miniatures” with the base (where the faction, ship class, and ship number are displayed).

After all, there are almost never more than 10-12 ships on the table at once, even in the biggest game.

So here I have two heavy cruiser, four light cruisers, and four destroyers, ranging from just under 2″ to 1.5″ long.  Cut from cardboard, balsa dowels, and small jewelry hobby bits.   These will be painted later today, then made “magnetized attachable” to a wide array of bases so I can accommodate whatever players may want to try during the upcoming trip to BoW studios.

And if it doesn’t work out at BoW Studios, no worries.  This was something I’ve been wanting to get started on for quite some time, and it feels good to take a brief break from the desert.

More to come, hopefully later tonight!

Starting new 3D Playing Pieces

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gladesrunner
Member
2608xp

I can’t wait to get my hands on these! So much prettier targets for my fleet to blow up!!!

davehawes
Cult of Games Member
7768xp

These look fantastic, kudos on the skill and patience to craft these, can’t wait to see them painted!

If I had known there was a chance to play Darkstar at the Bootcamp that might’ve been just the thing to make me grit my teeth and endure a day and a half of historical gaming 🙂

In all seriousness, I hope people get a chance to play and have a great time!

sigmundr
Member
445xp

Somehow I only managed to learn about this project yesterday, and I am absolutely gobsmacked at the level of detail and “realism” going into this. Especially regarding weapons and damage. The ability to model damage, instead of just being an abstract thing, is looking great.

I’m very excited to see how this turns out, and look forward to the day I can buy a copy of the rules.

torros
Cult of Games Member
23808xp

I’ll have to get round to reading rules at some point

elpotof
Member
667xp

@oriskany. May I suggest a method to mass produce? Once you seal the prototype model, you could use either a mold, or in my case I would use blue stuff from green stuff world. This is an extremely quick way to replicate models. To keep costs low, I would use das clay. It’s all very good saying all this, i’ll See what I can do this weekend as an example & show.

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