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Surprise 😀 …. oh you saw me hiding behind the carrots… oh well.
So the wife and tribe (apart from Matty) have gone to the park with the grandkids and then theyre off for some ice cream and then to feed the ducks, so me and Matty have already got our Batman game in for the weekend (which suits me as it leaves me the rest of the weekend to do some terrain…. if it arrives).
As it was a breakout scenario, with harley attempting to spring the Joker as he was being transported to Arkham Asylum from Gotham City Courthouse, we decided to add some special rules.
We used a hidden deployment rule to recreaate the ambush of the van. Matty wrote the names of his crew on 7 blue discs and then placed 12 face down. That meant it was impossible for me to know which were actual crew and which were dummy’s. Then at any point after Matty sprung the ambush he would reveal some or all of his crew.
Second, at any point during the GCPD van’s movement (we clocked it at 6″ and it moved first every turn) Matty could spring his ambush. Blocking the vans movement with rubble , which I could drive around as long as the van wasn’t immobilised (we agreed that shooting the tyres out, taking the van to half damage or the Titan clown in base contact would stop the van from moving)
Thirdly we agreed that the Joker would probably be in no mood for a fight, so if he was freed the game would end in the following turn with a Victory for Matty regardless of objectives achieved. If not the normal rules for Victory points would apply.