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Pulp City Revisited

Pulp City Revisited

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Batrep part 2

Tutoring 9
Skill 9
Idea 9
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Batrep part 2

As monsters always get to roll at least 3 dice, plus start a round with Power Up dice and can easily gain more from actions, they toss a lot for any roll. 6’s and sometimes 5’s generate Extra Effects (EFX) that generally pump up the damage dealt. The demon quickly worked through 2 buildings at the start of Round 3, which meant it had already scored full points. The only way the Supremes could win was to achieve all objectives.

Batrep part 2

The last scoring building on the board was the large warehouse, a multi-part structure with 2 sections to destroy. Again, it was quick work by the demon and it finally turned to unleash its full wrath on the heroes, even though it was reduced to less than half health.

The Overrun ability, dropping an attack on everything along a path the width of its base was effective. As was its fiery breath, a Ray attack that dealt high damage across a broad swath. Supremes started to fall, but were forced to close in for their most effective attacks. Carnage ensued.

Batrep part 2

Battlesuit 7 stood firm, switchting to his Tank mode to lend some defense to those in BtB with him. It wasn’t enough and Supremes were KO’d. Those remaining continued to lay into the demon and the cumulative damage and drop in available Action Points finally caught up to it. It reached the point where it was out of actions and the Supremes could pile on the attacks to bring it down.

Slightly game-y, Arquero used his last move to tag the lone citizen left on the board to secure that objective. Final score was:
Demon – 3 – full points for destroying 4+ buildings
Supremes – 3 – dropped monster to half HP, KO’d monster, no citizens left on board
They missed out on the extra point for a full victory when Battlesuit 7 fell.

Batrep part 2

As a first stab at a monster scenario in Pulp City, we found it quite fun. I even think we got all of the rules right! It would be interesting playing it at the higher ranks though. A Rank 3 Beast – Ging Gong for example – has 100 HP with 36 starting Action Points and formidable stats. That would be matched off against 15-18 Supremes. You would have more luck at hemming it in with more Supremes on the board, but it hits so much harder.

Now just to find some suitable models for Terrorsaur, The Dread Sleeper, Proto-bot, Byte Dragon…

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