The Sky Is The Limit in Gamewright’s New Forbidden Game
August 10, 2018 by cassn
Hiding amongst the storm clouds, there exists a mysterious platform which holds electrical challenges designed for only the bravest explorers. Battle high winds, lightning and the ever-present threat of falling from the sky in the latest installment of the Forbidden... series from Gamewright.
In Forbidden Sky, players must co-operatively lay tiles to create an electrical circuit of wires, capacitors and lightning rods which attach to their launch pad and launch their rocket. 2-5 players take on a special role, each with a unique ability and varying levels of health and rope length.
Health is affected by lightning strikes, and rope length is affected by high winds.
On each turn, players can choose from four actions - move (along a placed platform), scout (place a new tile), gain equipment (draw a card with helpful abilities) and wire (construct the circuit) - in order to meet their objective. At the end of each round, the storm hits.
Depending on the intensity of the storm, a number of cards are drawn which could be lightning strikes, high winds, or a change in wind direction. If a player is on a tile with a lightning rod when lightning strikes they receive health damage, and high winds blow each player one tile across whichever direction the wind is currently blowing.
If no tile is present, the player loses a piece of rope as they dangle over the edge of the platform.
However, some tiles contain abilities which protect you from attack, such as Faraday cages which absorb the electrical current. I love this feature - in fact, I love the aesthetic of the whole game. I'm a bit of an electrical nerd, so the concept of building a workable circuit through co-operative board gaming is, for me, kind of awesome.
Plus I think there's a real opportunity for a learning element here. There are four different levels of difficulty ranging from novice to legendary, so you can get younger generations in on the fun or use it as a real cerebral engineering challenge for you and your friends.
This is not just a simple tile-laying game. Instead, you have to always be thinking ahead to how far your wires will stretch, where the launchpad will go and the location of your character - as all characters have to be around the launchpad when the rocket goes off (spoiler: because you literally construct a live circuit, the rocket does a countdown and makes lift-off noises.
It's a wonderful type of childhood nostalgia that is guaranteed to make you smile!).
Overall, Forbidden Sky is another interesting offering from Matt Leacock, the designer behind Pandemic and the Forbidden... series. The components give it a fantastic, almost steampunk, presence on the table and the expansive nature of tile-building, alongside the 3D engineering element, means you truly feel like you are growing and creating something throughout the game.
I also really enjoy the versatility of this game through the different levels of challenge on offer. And while some may argue that the noise and lights of the rocket launch at the end are kitschy, I think it adds to a real sense of co-operative achievement. Life deserves a bit of childlike wonder.
Houston, we have lift-off.
What do you think of the Forbidden... series so far?
"Battle high winds, lightning and the ever-present threat of falling from the sky"
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sounds like a good game.
Why does zorg always have such inane and positive comments? Warzan is that your alter ego? How much are you paying this chap?
No I’m his evil twin I have escaped the pits of BOW now I’m FREE HA HA HA
What’s wrong with saying good things about the posts anyway if I don’t like something I don’t stay well that’s a heap of #*#% no negative waves man that’s all.
Yeah, I was a bit cheeky there wasn’t I? Too much time on the internet I guess. Not used to all that niceness…and I wasn’t sure you were human or some programme the beasts developed with this whole new look thing.
Cheers Zorg.
not a problem @dreddnought I am always thinking I can use that I something if I get whatever it is I don’t usually get things but if I do ill know it will be used.
Is there a release date yet?
It was released at Gen Con
Getting it’s UK release at Tabletop Games Con in London in September.
Reviews from folks who go hands on at GenCon have been luke warm. To be fair I really like Pandemic, hated Forbidden Desert, so this was never on my radar.
I don’t know, I think at GenCon it’s easy for a game like this to fall down when surrounded by such massive competition. It’s admittedly not the star of the show on a games night, but it’s fun and cutesy, and something a little bit different. If ten year old me had built a board game (and was intelligent enough to do so), this probably would have been the result. After all THE ROCKET MAKES BLAST OFF NOISES! #childlikewonder
The concept and mechanics have been pretty similar across all of the ‘forbidden [x]’ games so far.
As such a ‘luke warm’ reception at a show that has an ungodly amount of games with more presence is to be expected.
It will stand out a bit more against more conventional games as opposed to a dedicated boardgame store.
Sometimes it helps if the game has slightly different aesthetic, so it could help sell it to those who like the idea of this variant a bit more.
I’ve been looking forward to this. I enjoy Pandemic, Forbidden Island and Desert so I’m sure I’ll enjoy this. It’s always good to have a few lighter games around like the forbidden series as filler or intro games
I really like every Matt Leacock game I have played. The Forbidden series are great as filler and for beginners. Hoping this proves just as good.
I have both forbidden desert and island will be nice to add a 3rd to the series
Played the game today, it is very fun.
I love the magnetised wires. A friend went to Gen Con and came back with this, amongst others.
I am just a bit jealous 🙂
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