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Background Terrain - Forested Mountains

Background Terrain - Forested Mountains

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The Raid on Beasthaven

Tutoring 2
Skill 6
Idea 7
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With the cliff sections finished I was keen to see how they looked on the tabletop. I had made some scenic backdrop sections a few months ago to screen the background mess when taking photos of games – these were made using 600mm x 300mm canvas sections and poster paints, and then channeling my inner Bob Ross.

Table with the cliff sections in place to break up the transition between the gaming table and the landscape sectionsTable with the cliff sections in place to break up the transition between the gaming table and the landscape sections

From here I got a bit carried away and threw down some terrain and mins. The quiet rural hamlet of Beasthaven is rudely disturbed by the arrival of a horde of bugbear and gnoll bandits…

Chaos ensues...Chaos ensues...

The bandits are led by none other than the notorious frost giant raider Yens the Icebeard. Yens demands tributes of shinies…

Yens, sporting this season's horned helmet. Quality attire for the discerning gentleman savage raider...Yens, sporting this season's horned helmet. Quality attire for the discerning gentleman savage raider...

Fortunately for the good citizens of Beasthaven, the local taverns are full of half-drunk adventurer types. They stop brawling amongst themselves long enough to stumble outside to see what the commotion is…

Why yes, I always carry my standard to a bar-fight...Why yes, I always carry my standard to a bar-fight...

Will our brave heroes defeat the menace of the raiders? Or will they all scarper off and sacrifice Justin the Dwarf while they make good their escape?…

Um... Guys?...Um... Guys?...

In all seriousness, I’m pretty pleased with the way the project turned out, especially given this was done in a short timeframe. The transition looks a lot smoother than it otherwise would have been, and I can use the trees I would have had against the table edge anywhere else on the battlefield now instead.The forced perspective kind of works, too.

Scenery all blending into the backgroundScenery all blending into the background

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