Kick the Can 3
Update Rules Ammendments update
Been a bit busy , having a phased return to work, which has meant my extra spare time has been taken up painting minis for this and other projects, which has not left much time for rules reviews.
But with the Release of Kill Team my whole plan now maybe under review.
From bits I’m picking up which I’ll confirm after I have a copy on 28th, the new initiative system for it seems very similar to the old Battletroops (without the yucky wierd hex points)
Now if anyone has seen Justins and Johns Blog, game is pitched way below the level of Imperial Knights, but we are gamers!
My guess is the main stats (will look later today on the new Website for it)
for wpns remain the same, and probably rate of fire being the main change, so amending the wpns for Knights/etc should not be to much of a chore.
This though could leave to an alternative idea to the base idea of project, but bring it closer to the original ‘Kick the Can’ for Battletech.
You have multiple players playing Kill Teams allied against one player with an Imperial Knight or Dreadnought sized unit (for smaller games) played by a willing volunteer/victim . If you have room with back to table.
Then with modern tech, the players on table use a mobile phone camera to record the views from the head of the Knight/Dreadnought for play back to player with a map of table.
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