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Kick the Can 3

Kick the Can 3

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The Scenario! 'The Rabbit Run'

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Terrible War has broken out on the Imperial World of Cesse Pitte,

A unknown Necron Hive has awoken and is trying to drive the new Imperial Residents off what they believe is their real estate,

‘Bloody Squatters! ‘ high Lord Apostrophe, shouts (a translation error from Necron to High Gothic), I want them removed!

The Imperial Commander of the Vast Imperial Army Garrison on the planet Low Marshall Ivor Mallet (descendant of Colonel Alvis Mallet legendary commander of the mid 3rd Milleniums ‘Mallets Manglers’)

Answered this with now legendary ‘Bolts’ (another translation error from the ancient inglesh). Many believe he meant give them Bolts.

Calling for reinforcements, elements of the Raven Guard, Grey Knights and the Knight of House Terryn answered and led by the Low Marshall who had all the cunning of his legendary ancestor, the Necrons have been fought to a bloody stalemate around the Hive city of ‘Dung Heape’.

Mallet has been made aware of a way to quickly end the stalemate, a lightly defended area of the city has come to light , an undefended gap between 2 Necron units, each one believing the other idiots were covering it.

So Mallet has decided that a small Force of Knights led by the redoutable King Tybolt may be able to force their way through and fall on the Necrons rear and catch them with their carapaces in the wrong direction.

By shear chance Necron Lord Waziramonitago, had led a small force into the area on a Widget hunt, and is trying to delay the Imperials long enough for 3 and Fourpence to arrive ( plus shoot the translator!

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davehawes Recent comment authors
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davehawes
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Sounds like it will be a fascinating scenario to play out, and something a little different in terms of victory conditions and exact mechanics. Always refreshing to see, and a good dose of humour doesn’t hurt either.

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