Skip to toolbar
Scooby Doo The Miniatures Game – Mystery Incorporated

Scooby Doo The Miniatures Game – Mystery Incorporated

Supported by (Turn Off)

Project Blog by warzan
Contributor lloyd
Contributor bowtest_level1
Contributor bowtestlevel0

Recommendations: 238

About the Project

I and my daughter Savanna have been playing Scooby-Doo for a number of years. This is that game so you can share it with little ones you care about. Scoooby doooby dooooo!

This Project is Active

Contributor Test

Tutoring 3
Skill 2
Idea 2
No Comments

This is a test by bowtest_level1

Second line added by bowtestlevel0

XLBS Update

Tutoring 14
Skill 14
Idea 13
1 Comment

So I go into some detail on how the game is put together on this weeks XLBS, if that has led you here… welcome 🙂

OK so as of the 14th March 2021 – I haven’t had a chance to put a number of rules in the PDF you can download in this project.

Basically, there are rules of what happens to the gang when a monster appears (in short if they are within their yellow scare range they take a scare test – Monsters Scare value (plus any bonuses(from action cards etc) plus a spin of the arrow – minus gang members courage plus any bonuses (from action cards etc))

You then move the character directly away from the monster up to the value left and perform any stunned tests etc. If during the move the character hits anything (terrain, other character or monster or table edge they stop and are automatically stunned)

Grabbing

Any time a monster ends up in base contact with a gang member the monster tries to grab them. I’m working on some rules for this and will return with an update on how they work when I’m happy with the results.

As always I love feedback so hit me up in the comments, and feel free to take the game, make it your own and enjoy it with your loved ones 🙂

2014 with my little partner in crime Savanna Rose - this is where our scooby adventures all began!2014 with my little partner in crime Savanna Rose - this is where our scooby adventures all began!

Action Cards

Tutoring 12
Skill 14
Idea 12
No Comments
Shuffle the action deck and place it on the table.See below for a selection of the cards in the deck.Shuffle the action deck and place it on the table.See below for a selection of the cards in the deck.

The Monsters

Tutoring 13
Skill 13
Idea 13
1 Comment
Typically when monsters appear they are selected by spinning the wheel. (Some scenarios could call for specific monsters etc)Typically when monsters appear they are selected by spinning the wheel. (Some scenarios could call for specific monsters etc)
Monsters each have a 'control board' this board helps decide what actions a monster will take when it activates.Monsters each have a 'control board' this board helps decide what actions a monster will take when it activates.
You simply spin the pointer and where it lands describes the action the monster is going to take.You simply spin the pointer and where it lands describes the action the monster is going to take.

Game Setup

Tutoring 14
Skill 14
Idea 14
3 Comments

The following is a rough guide to setting up the game (Updated 12 March 2021)

Lay out a gaming table with some terrain. At this stage we are not concerned with table size or even terrain placement or density. The aim is mostly theme and style.Lay out a gaming table with some terrain. At this stage we are not concerned with table size or even terrain placement or density. The aim is mostly theme and style.
You have 6 Objective tokens take them and shuffle them and without looking at any of them draw 5 of the 6 and put the 6th away without looking at it.You have 6 Objective tokens take them and shuffle them and without looking at any of them draw 5 of the 6 and put the 6th away without looking at it.
Place the 5 objective tokens anywhere on the table keeping them face down.Place the 5 objective tokens anywhere on the table keeping them face down.
Select one of the small Suspect cards at random and put it in the 'Clue Widget' without looking at the villain on the card!Select one of the small Suspect cards at random and put it in the 'Clue Widget' without looking at the villain on the card!

The clue widget allows you to insert a clue discovery card (Velmas is above) then when you slide up the middle screen, it reveals either a green or red dot to say whether the suspect fits the description.

Lay out the Large suspect CardsLay out the Large suspect Cards
Players each pick a character to play, and get the corresponding player sheet and measuring card.Players each pick a character to play, and get the corresponding player sheet and measuring card.
Prepare your Monsters and the random Monster SelectorPrepare your Monsters and the random Monster Selector

Rules and Gubbins

Tutoring 12
Skill 12
Idea 13
No Comments

This is where I will store the current version of any printouts for the game.

Rules and Gubbins

Rules

Rules and Gubbins

Action Cards

What would a Scooby Doo Game Doo?

Tutoring 11
Skill 11
Idea 12
No Comments

Here’s a bit of a wish list for features (in no particular order) of a Scooby Doo Game….

  • Needs to be a ‘proper’ miniatures style game as I want it to be a gateway for my kids into more sophisticated tabletop games.
  • Should have measuring distances as a core skill for kids to learn in the game.
  • Should promote teamwork and sharing – so let make it cooperative to begin with.
  • Needs Monsters!
  • Needs Mystery so hunting for clues – clues should in some way lead to the discovery of a solution to the mystery.
  • Should have a ‘pesky kids and their dog’ unveiling!
  • I would like to look for fun alternative mechanics to dice that speed up game play and keep the whole thing more tightly themed.

Supported by (Turn Off)