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Reply To: Game development questions …

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motioninpoetry
Participant
1704xp

protecting IP and protecting credit is important, but also difficult sometimes unfortunately …

I know I’ve had mini designs possibly stolen from me (and possibly worse), but it’s hard to prove it for the reasons already discussed 🙁 the best thing I can suggest is if you have a playtest group, or a design team your working with, write up some mutual NDA’s that protect both sides, and allow both to openly discuss ideas they have 🙂 so if there is some crossover of ideas, it allows both sides to immediately open up and show what they have been developing, and at least saves the possibility of being paranoid that another company has stolen the ideas 🙂 because you know you are both under  NDA to each other 🙂 it’s better to trust each other fully, rather than have the possibility of little paranoia seeds being planted in the future 🙂

on the subject of credit, if you’ve designed something, make sure you get credit for it, if it’s co created, get a co creator credit 🙂 it’s something I should have learned over the last 10 years, but it’s a difficult lesson to learn sometimes … I’ve worked on games where I’ve sculpted 70% of the range and only received credit as part of “X random sculpting team”, but somebody else made 1 mini and got full named credit 😛 lol … it just is what it is sometimes …

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