Deneb
A new chapter!
So I am continuing to document my work on creating the game Deneb which has been my primary hobby focus for quite some time now. As soon as the old archived forums are back up and running I’ll grab some of the key intro bits from there on what the project is about, but to help anyone new looking at this…
- The key mechanics are around choice rather than randomness. A game of Deneb has at most, two coin-tosses for random elements, and everything else is down to player choice.
- It’s a skirmish-like game, but it uses tiles (which have built-in rules for elevation and other terrain effects) to build a grid for gameplay, and all movement and measurement is tile based.
- It’s quick to play, with the smallest size games taking 30-60 mins, and the biggest 60-90 mins.
- All the core rules are written, plus unit rules for 4 factions (plus an unaligned collection of models), these have been through a chunk of play-testing, and it’s down to number crunching and wording tweaks at this point. The art has been created fully for 35 of the 37 units, the last bits of art are in progress.
Lot’s of info can be found on our official website here
https://www.deneb-skirmish.com
Also you can download the v0.9x beta version of the rules here
Quick references, quick-start rules, standees can all be found on the website!
More updates soon, in the meantime, enjoy some unit card art
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