Cubicle 7 Detail More On Dice Rolls In Warhammer Fantasy Role-Play
May 19, 2018 by brennon
Cubicle 7 has talked more about the way dice rolls work in Warhammer Fantasy Role-Play in a new system preview. There are three different types of test you'll find when playing the game...
The first of these will be a GM Choice based on the character's Abilities. For example, if your character is strong then it probably won't be hard for him to yank open a wooden door. This also goes the opposite way with the GM being able to flat our refuse something works based on your abilities. In the same vein as above, a weak character is going to struggle hefting open said door.
It is to be said that this is meant to be honoured by players. As Cubicle 7 has said...this is meant to be respectful of the GM, not the start of a discussion.
The second is a standard Pass/Fail affair. You will roll your D100 test based on modifiers and the like and the result will either be a yes or no. This is probably what we're going to see when it comes to the typical role-playing checks like picking a lock or striking at an opponent.
The third of these is the one that gets me most excited, the Dramatic Test. This test involves degrees of success or failure. You might have failed to jump that gap, but just how badly? You might have socked that guard in the jaw, but was there some other unexpected outcome?
This third option allows for more free range when it comes to test and mitigates the results of awful rolls, and also promotes hail mary attempts too.
A GM is allowed to use all of these, none of these, or just a smattering of these kinds of tests when bringing their game to life.
Bring back the Critical Injury Chart as well please Cubicle 7!
Are you going to be snapping up this new edition of Warhammer Fantasy Role-Play?
Back to D100? Awesome.
Everything is looking good so far!
I hope they keep the hit location extra rules too. Love the idea of slicing off a leg and how that will impact the game!
I guess I just want them to keep the game entirely the same 😛
Isn’t this what all RPG’s have already ?
It may be the first time it is written as such, but I’m pretty sure that is the intent behind most of them.
Well, bear in mind that in the old d100 system this wasn’t engrained within the philosophy of the game and you tended to just focus in on the standard rolls and the mechanics behind this.
Why would you not just use the Degree of Success and Failure? It worked great in Dark Heresy….Well then things go bad it can be really BAD but you just have to accept that going in. Looking good at 7^3.
Because that could slow the game down too much at times I imagine @spacewolflord – cleaving through Goblins probably won’t need too much in the way of degrees on dice rolls – but it could be very useful in tough encounters, both social and physical.
I have to wonder if they are doing anything to stream line the system seeing as they are sticking to the d100. Even amongst veteran RPers I remember quite a few games in Fantasy Flights time descending into “so I have +3 from this and add my stat bonus and then -10 for the attack type but +10 for the weapon being well crafted and then for the range…”
😛
One of the all time great fantasy rpg settings. Fond memories of playing this game in my youth.
@warzan I’ve possibly found a bug… The top of the comments section says there are 12 comments but only 8 are visible. I commented on this post in BoW 1.0 and I can still see that comment in my activity log, but it’s not visible here.
Any idea why?
Some of the later posts on 1.0 have some issues missing pics and comments, shall double check it in the morning
Reminding myself to fix this!