FFG Give You Tactical Tips With A General Veers Star Wars: Legion Preview
April 4, 2018 by brennon
Fantasy Flight Games has been delving into some of the additional tactical options that General Veers brings to the tabletop for Star Wars: Legion.
Veers, by contrast to Darth Vader, takes a much more commanding role. Instead of wading into combat Veers will be on the front lines but using his tactical knowledge to outplay the opponent with the ability to give units more options when they activate.
All of his cards not only allow him to control his units more effectively but give him some dangerous options of his own too. For example, Maximum Firepower actually allows him to unleash a hail of damage on the opponent which cannot be deflected away by pesky Jedi and their lightsabres.
He seems markedly different from Darth Vader on the tabletop, which is good to see. These additional options for players mean that we should start to see armies which develop in different directions. It helps quell the problem (for want of a better word) of their only being two factions.
Will you be picking up General Veers?
"Veers will be on the front lines but using his tactical knowledge to outplay the opponent..."
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here comes the meta. Q2 and Q3 releases are going to make a lot more interesting.
Seems interesting. It’s weird seeing Veers not inside his AT-AT but I understand why that’s case.
I REALLY hope they can get the Clone Army and CSA in this game as well. Maybe even a Scum faction. For they really do need more then just two.
I am not sure they will go as far back as Clones. However, Jabba the Hutt will fit the timeline and the characters from the Rebels Series also fit the timeline. The Hutt’s have been used in IA and the Rebels Characters in X-Wing so the Mandalorian , Mercenary groups and mining guild are all in play.
I’m going to hold back on legion for now. There’s a lot I like from what we’ve seen so far but I hope they’ll be less heroic leaders to play with. I understand the logic of creating epic narrative on the tabletop but usually prefer something a little more low key in my scenarios.
Definitely picking Veers up asap after release, along with Leia, who i think will drop about the same time.
Great stuff fabulous figure’s.
I don’t see the game adding Moffs, but there are tons of leaders available from multiple groups that can add a lot of flavor. I am hoping to see some bikes on the Rebs side in the near future.
Looking forward to him, I think he will provide a lot more room for list building than Vadar, and the suppression clearing effects are significant
Understand why they bring up personalities (icons, identification, bonding and so on) but all the time having these going against each other (Luke and Vader e.g.) feels a bit silly and dull, too.
I’d rather have more general leader figures and create own characters for them. Like rogue secialists (gunslinger, bounty hunter…), military field commanders (general, captain…), political agitators (noble, moff…), secialist operative (spy, inquisitor…) or a similar system for different kinds of leading or fighting individuals.
Since I love Star Wars I will get all of the characters from the movies, so Mr. Veers is going to join the forces. However, I also agree on non-named characters, the more variety the better. Captains, sergeants, bounty hunter gang leaders, and so forth, all maybe with one “small” special rule to make them stand out a little, gamewise. Please, FFG, go ahead. As for timelines, there are other games in the industry with different timelines and it works quite well. Why no clone army, why no robot army? Star Wars describes a history, so all periods of this… Read more »
I would be more surprised if we don’t see prequels content coming out once rebels and imperials have been fleshed out. Trade Federation Droid army and Republic Clones had a load of units shown off in the films that can be tapped into. Various troop choices, more vehicles and flyers plus a bunch of Jedi/Sith characters to play with.