Developing Your Settings In FFG’s Genesys Role-Playing Game
November 8, 2017 by brennon
Exploring the way in which you build your settings is the key focus of Fantasy Flight Games' newest article on Genesys. The role-playing game 'toolkit' is on its way shortly as we look towards the end of the year and personally I'm rather excited.
In Genesys, they have given you the basic toolset for you to generate your own worlds but as a starting point, they have used some of their own worlds as a way to get you started. For example, the world of Descent and RuneWars, that of Terrinoth, is represented in a small way amongst these pages.
There will be options for Humans, Dwarves, Orcs, and Elves as player characters as well as all of the troupes that you're used to seeing in a Fantasy game. A heavy focus on magic, the battle between good and evil, as well as a list of weapons and armour for you to use in battle.
All of this, however, is simply a starting point for your games as they also provide you with tables and support structures for building your own races, monsters, weapons and more. They have also made the system modular enough for you to simply switch out certain items to match whatever setting you desire.
This of course then extends to the other genres of adventure. Maybe you want to play a game set in the Cyberpunk world of Android?
The same basics are presented to you here, giving you the building blocks to either take the game in your own direction or continue to add to what they've already designed. Within each of these genres, they've also provided resources for helping you define them that little more. For example with Android, it's a clearly Cyberpunk world, but maybe you want to play a Space Opera campaign instead - the tools are there for you.
I'm looking forward to cracking open this book to have a look inside. The prospect of using this as a toolkit for adventures sounds fascinating and I'd like to see how the dice system comes together to provide a more narrative experience too.
What do you think?
"All of this, however, is simply a starting point for your games as they also provide you with tables and support structures for building your own races, monsters, weapons and more..."
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This is very interesting. I’ll pick this up as it seems like a great idea. I know other rpg game systems are used in multiple worlds or genres but this seems to leave the actual construction of the world and scenario to the game master. That is a role I, once upon a time, quite enjoyed.
Our group is excited to try this out.
I’m not normally interested in catch-all, do everything RPG systems, as I generally hold to the view that mechanics can and should be designed to suit and emphasise specific settings and styles of play. No system can do everything well, because what is appropriate in one game would be inappropriate in another. But I have to same I’m interested in learning more about this. There was a lot I liked about FFG’s WFRP game, and if they’ve taken the good stuff, developed it and come up with more stuff to support its use, this could be very cool.
IMHO, this is better than starting from a blank page. This gets you started. Then you play the system and say “that does not work to well” You can then adjust or create your own new rules.
As a way to get started, I believe this is good.
its new , its shiny , its a terrible system…..there are plenty of better generic systems out there Cypher , GURPS , D6 that you can write your own stuff for….doesnt work IMO for star wars or wfrp , if its your bag go for it , but not me.
I never played WFRP 3rd Edition, but I think the Star Wars system is great. It’s not suited to power gaming, but works great for narrative games. But ultimately, I do think the success of Genesis will be in its post-launch support.
It would be nice if they had a computer program that would help you with this and then you could print it to PDF and distribute to all your friends to play.
Well they have officially announced a Digital branch for apps and stuff, so maybe it’s coming?