Warhammer 40,000: Tyranids Codex
November 4, 2017 by dignity
Join us as we delve into the pages of the new Tyranid Codex for Warhammer 40,000 By Games Workshop, up for pre-order today.
The new codex has us all excited as it offers up new and interesting ways to play these gribbly creatures on the tabletop as a horde or even as a more elite and tactical smaller force.
They have some fascinating new rules and plenty of interesting combinations to draw on as a force so make sure to give us your tactical thoughts on them in the comments.
We did hear a squeal from Warren when this arrived!
Are you looking forward to the Tyranid release?
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If painting 400 models for one army not sounding ridiculous enough the price tag will…
But… don’t hold yourself back. Go for it 😀
Kha’banda is the Bloodthirster who constantly torments the Blood Angels and has been doing so since the Horus Heresy. By getting between the Swarm and its prey, he has probably just made himself a very powerful enemy indeed. The Tyranids can’t eat him directly, but by putting himself between them and their feeding grounds he has made himself a target, and the Hive Mind has an awful lot of psychic power to draw upon to deal with nuisances like Daemon Princes. In the earlier fluff, one of the things that hacks the Chaos powers off most about the Tyranids is… Read more »
In the fluff, the Necrontyr were a technologically advanced species that evolved on a world in a solar system with an energetic and unstable star. The constant exposure to radiation caused germ line genetic damage that left their entire species sickly and with foreshortened lifespans , and even their technology couldn’t help them fix that. They travelled interstellar distances in huge cryo-vessels called Tomb ships that employed an early, less advanced form of their inertialess drive systems, and ultimately encountered the techno-mystical Old Ones with their unblemished forms and de facto immortality. The Old One’s either couldn’t or wouldn’t help… Read more »
So far as I understand it, bodyguard units of the type Tyrant Guard are allow a D6 roll for each wound suffered by the character being protected, and for each roll of a 2+ one of those wounds is converted to a mortal wound taken by the Bodyguard unit instead. This is still very good though, since a Hive Tyrant is toughness 7 with a 3+ armour save and 4+ invulnerable save. With Catalyst it can block any wound suffered on a 5+ before testing for the Tyrant Guard, and then there are the Adaptive Biology warlord trait and Hivefleet… Read more »
The Stratagems offer so much more in the way of shenanigans for Tyranids. A few I have seen previews of over on the Warhammer Community site and elsewhere should especially appeal. Endless Swarm allows you to replace a destroyed unit of Termagants, Hormaguants, or Gargoyles, bringing them back on from any table edge. If you are using a Hive Fleet Hydra army, then it becomes any infantry unit, so you could bring a full unit of 20 Genestealers back on and ruin your opponent’s day. Combine that with the Pheromone Trail Stratagem, and your replacement unit it can instead be… Read more »
The swarm army plan is awesome and sounds like it would play as the Tyranids are portrayed in the audio books.
I’m going to build the army – 6 termagants a month until finished……. 🙂