Tactical Warfare In The Fantasy Genre: An Exploration Of Battlesystem [Part Two]
July 24, 2017 by oriskany
Greetings, Beasts of War, and welcome back to our article series exploring tactical wargaming in the fantasy genre. My friend and fellow community member Craig (BoW: @cpauls1) recently re-introduced me to this field with a huge 28mm fantasy wargame set in his The Sun And The Sabre novels, played with TSR’s Battlesystem (1st Edition).
In Part One of this series, we took a very brief review of the Battlesystem rules set, talked about the system’s versatility (even in non-fantasy settings), and looked at how the game combines RPG and wargaming elements on one table. But now it’s time to take the field, and see how this massive game played out.
Dawn Of Battle
Craig Sets the Scene
To get us started, the game master and author of The Sun and the Sabre novels sets the scene of battle, from the perspective of my “guest” character in his campaign, a powerful warrior-cleric fighting for the Sun Empire.
Archpriest Orik Shano of Constance signalled a halt then looked back on the meagre forces at his disposal. When news of the invasion reached Constance, Shano gathered up six-score acolytes and hastened to the frontier, where he joined forces with Ragnar Harkielson.
The Harkielson Clan was the first in Vinmarck to answer the Emperor’s desperate call and now a thousand of Ragnar’s warriors stood ready on the Marshaling Trail, along with seven hundred hastily recruited mercenaries.
In the moment it was all the unprepared border kingdoms could muster to stem the tide, and while the orc onslaught was alarming, the hellish column that now marched toward Shano was cause for even greater concern. It was a powerful force of legion auxilia: well over two thousand orc pikemen and archers.
Devilish barbed creatures winked in and out of existence among them, while a sickly white beast drifted overhead, churning the low scud around it … but Shano spotted a weakness. Their supporting cavalry had long since plunged into the Barrier Forest far to the south.
Orik Shano gave his captains a fatherly smile. He had cavalry enough to tear the infidels apart, and could sense the fiery wrath of their god charging the air around them. “Do you feel it, my children? Anthos calls them to judgement. Let us hasten them on their journey!”
The Battle of the Bonefields is drawn from Book Three of The Sun And The Saber series, Victor’s Crown, which is due for release in the fall of 2018.
The GM Reviews The Forces
I believe the Sun Empire (the defending “good guy” force) has a slight edge, but I could be wrong. This could also be my attempt to pre-emptively justify a humiliating defeat at the hands of Oriskany and our gaming group, so I’m going to try and qualify my bold conclusion with a brief analysis of the two armies.
The Sun Empire force includes a barbarian horde drawn from the Harkielson Clan, the largest in the coastal kingdom of Vinmarck, and the first to answer the Emperor’s call to arms. They have a writ to recruit outside mercenaries, and have cobbled together a brigade of hired swords, landless nobles, and other ne’er-do-wells to bolster their ranks.
Their target today is the flank of the Seventh Legion’s advance, where two brigades of unsupported orc auxilia, a ponderous column of pike and longbow companies, have fallen behind the legion’s rapid advance.
Infantry
While my brigades of orc auxilia look formidable, they don’t really stack up on paper. The orc pike companies have weaker armour than the Vinmarck spearmen, who’ve also been trained to fight in "shield wall” formation. While Oriskany’s mercenaries don’t have shield wall, their armour is still better than my orc pike companies.
In my advantage, my orc units are larger, with more figures per formation. This means they can take more casualties before having to take a morale check. All these units are also spearmen, meaning they can attack more than one rank deep.
Those Vinmarck barbarians pose a serious threat, however. These are 1st Edition AD&D barbarians, remember, so they roll 2d12 hit dice at first level, and a d12 for every level after that. That gives them thirty-six hit dice per stand at second level, almost double what the orcs have.
Oh, and did I mention there’s also a phalanx of Sun Empire pikemen in that Landless and Restless brigade? There are twenty-four figures in that unit and they can fight three figures deep. I added some heavy-hitting marsh trolls to my order of battle to even things up. We’ll see if it’s enough.
Advantage: Parity?
Cavalry
This is a no-brainer; I don’t have any. What I do have is eight stands of deadly raptor skirmishers (orcs on bipedal dinosaurs, what’s not to like?) which can gather into a loose open formation to charge.
The Empire has a squadron of plated and barded heavy cavalry, enough to soil the drawers of the most hard-core orc, and a squadron of barbarians on medium warhorses, also enough to fill plenty of knickers on the receiving end.
They are augmented by twelve stands of light mounted skirmish armed with short bows.
Advantage: Sun Empire.
Missile Troops
At a glance the orcs would seem to have a massive advantage, with four companies of longbows to the Empire’s one. But the barbarians each have two throwing spears, even the mounted ones. The cavalry can also ride toward a target in column, release spears, and wheel out – a great tactic to soften up a unit before a charge.
Still, longbows can reach out to 21”, and can fire twice in a turn (if they don’t move). Once they’re stationary on high ground and protected by infantry, they’re a game changer.
Advantage: Legion.
Magic
The Legion brought a pet dragon, which will likely have a lance imbedded in its forehead by the end of the first turn, but I’m hoping to get at least one fiery halitosis attack in before that happens. In addition I have an ice devil that can drop walls of ice every turn. His mission is to block the heavy cavalry before they turn my orcs into hoof jam.
The ice devil also has a 30% chance of gating in another devil, which will certainly happen if the empire doesn’t eradicate him early.
The barbed devils, on the other hand, are one-trick ponies. Like all devils, they can teleport without error, and have a decent attack. They’re here mostly to entertain the non-commander players, and will pop up if any character wanders off alone, or stands in the middle of nowhere and decides to start casting.
The Empire’s player characters are fat with magic and healing potions. Two can drop fireballs, and one has a Staff of the Dragon that mimics red dragon breath. They also have a griffon-mounted druid that is the equivalent of my ice devil when it comes to laying down obstacles.
The command groups on both sides have clerics or shamans nearby who are loaded down with ‘Dispel Magic’ scrolls … so no one can cheap-shot a command group out of the fight by casting ‘silence’ on the bugler and ‘darkness’ on the standard. If either side wants an enemy banner they’re going to have to earn it.
The priests of Anthos tip the magical balance heavily in favour of the Empire, as the whole unit has two “flame strikes” per stand. That’s a whole lot of divine hell raining down on some hapless pike company, and the priests can do it twice. They also have two innate spiritual hammer spells, giving them a substantial ranged attack.
Advantage: Sun Empire.
Strategy Session
Oriskany’s Council of War
I’m a little out of my depth here, but I try to apply what I know about medieval combat and strategy in general. In short, identify strengths and weaknesses. Play to your strengths. Mitigate your enemy’s strengths into non-issues.
Clearly the Legion has an advantage in missile weapons, while I have an advantage in mobility with great cavalry and lots of powerful player characters, some on whom are on flying mounts. One can even summon a silver dragon. So I will strike hard on my right, where those castle ruins will screen my troops from hundreds of orc longbows.
One thing’s for sure, I’m relying 100% on my teammates to play the ever-living daylights out of their characters. Our other big advantage is RPG player characters, most of which are tremendously powerful. I’m relying on them to know their magic rules and exploit them to the fullest, and support my push on the right.
While striking on the right, I will hold the centre and left. With enough “artillery support” and “smoke screens” and “engineer barricades” via magic, plus solid infantry in shield wall formation, supported by longbows and a pike phalanx, I can hold these sectors and break Craig’s force while turning his right and collapsing the army upon itself.
Craig’s Evil-Doers Draw Their Plans
My only hope of beating oriskany in a tactical wargame is to get him drunk, and to that end I’ve deployed a bottle of homegrown honey whiskey.
Beyond that, given his superiority in cavalry, I am bound to have at least one refused flank, and may end up in a position of all around defence to ward them off. I will also try to avoid and delay his barbarians, which will turn my orc pikemen to crimson sludge in a prolonged scrum.
I will instead concentrate on the Landless and Restless mercenary brigade. That large block of pikemen is worrying, but it is not an immovable object, and of course I will suffer a heavy cavalry charge at some point, but if he wades into an unbroken pike line he’ll pay a heavy price.
For a delaying action, I intend to drop ice walls and skirmish, and hopefully thin his barbarian ranks with archers before he can hunker down in a shield wall and advance in force.
The hill on my right flank and the ruin behind it will make for a good anchor while I advance up the road. Hopefully the red dragon can make a pass through his lead unit with a fire breath weapon before I lead with a marsh troll charge.
I have no illusions about the dragon getting taken apart by flying characters and coming in for a five-point landing (feet, knees, face, face, face) but I hope he gets at least one attack in first.
Summary
All right, everyone. That’s the setup, strategies, and opening moves of the Sun Empire forces and brigades of the Legion. As we’ve seen in the photos, the die has been cast in the first blood has been drawn. Please return next week to see how this epic battle turns out.
Meanwhile, drop your comments and questions below in the comments! Craig and I would love to hear how your own fantasy battles have gone, or if you have your own strategies you might have tried at this table!
If you would like to write an article for Beasts of War then please contact us at [email protected] for more information!
"The Battle of the Bonefields is drawn from Book Three of The Sun And The Saber series, Victor’s Crown, which is due for release in the fall of 2018..."
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That beautiful moment before battle. All is true and everything is possible until this delusion is dispelled by the fall of the dice. @cpauls1 your table and figures look great mate. There is a special beauty that only shear numbers can produce and you have achieved it hear. Congrats @cpauls1 and @oriskany on a good clear right up on the overview, analysis and comparison of the two very different armies. Along with the explanation of the battle plans. There is something very intimidating about numbers. You should see the look on players faces when Yarrick’s largest and cheapest army takes… Read more »
Thanks very much, @jamesevans140 . I’m not going to disagree with you regarding the intimidation of facing all those numbers! 😀 Craig’s end of the table was a CARPET of orcs! 😀
Thanks @jamesevans140 . As the saying goes, no plan survives first contact, and this game was no exception. I thought I would have a wing stripped immediately, which ended up being the case.
I’ve always been a fan of the bigger battles, and am finally in a position where I can play a few. The orcs were pretty ‘thick’ on my side of the table.
My missus loves ACW stuff, and has a growing collection of Perry plastic. She likes metal more, but the Perry models are too good to resist, and a great bargain.
@cpauls1 – I have been buying, building, and painting a swarm of … not ACW, but AWI (close) – in 20mm. Up to 300 minis and counting … hope to have everything ready sometime in August. 😀
You need to start a thread to post your progress on those @oriskany .
I know I say this all the time, @cpauls1 – but this time I mean it, I am beyond f***ing busy. I haven’t even really been able to keep up with these article threads, sadly. I can’t get into specifics now, but suffice it to say we’re doing 5 weeks’ work in about 5 days. Vacation days are being taken on the day job to keep up with some content rolling out very soon. 😀
Lines of battle been drawn up, and the air smell of death to come. ..
Well done lads now cry “Havoc and let loose the dogs of war”
Thanks very much, @rasmus . Indeed, it gets bumpy from here. 😀
That’s what the smell was? Death? I attributed it to Vi’s five-alarm homemade salsa. 🙂
It was a great battle and great fun. Glad you like the series so far!
Salsa and honey whiskey! 😀
Sound good – and home made Salsa even better
We now have ghost peppers growing in the yard. I’ll need to track what concoctions those go into! 🙂
Wow … that must be years worth of painting and collecting to get that much to play.
Those marsh trolls do look ‘armless … I wonder what’s there to be afraid of. 😉
Indeed, @limburger – @cpauls1 goes into the actual miniatures, where he got them, etc, in Part 04. Those orcs alone were being painted on the Weekender thread for months.
Thanks @limburger! 🙂 As @oriskany pointed out, most of the orcs were painted over the winter. If you’ve ever experienced a Manitoba winter you would understand :-). I think you witnessed the progress of most of it on the @unclejimmy weekender, but I only posted a few pics of the orc archers on there, as they were mostly completed at work. The inspiration for the marsh trolls was a painted turtle that turned up on the driveway last year. The reflective blue doesn’t show up very well — it’s Golden Interference blue, a super reflective mother-of-pearl style paint. I sent… Read more »
If those winters result in armies like these then they can’t be that bad 😉
I’ve seen those orcs in the weekender threads and it always was impressive to see how you managed to keep focused and not go bored from painting soo many miniatures to such a high standard.
The turtle like scheme does fit those creatures.
pearlescent paints are incredible, but next to impossible to show in pictures.
@cpauls1 – “Not sure if he’s had a chance to glitz up a cockpit or two with it. I use it for scales and armour highlights.” That may come to pass when I pivot back over to some Team Yankee content we hope to put out soon. My PoH-105s and Mi-24 Hinds (and one AH-64D Longbow Apache) might have to get a “supersexy makeover” 😀 😀
I still think my favourite fantasy game apart from Warmaster is Grenadiers Fantasy Warriors. Nice C&C not all powerful magic but enough extras like oath taking,scouting day/night affecting your troops abilities etc to make each game interesting
Sounds awesome., @torros 😀 Thanks for the comment.
How do the oaths work? Like a boasting system for morale? 2nd Ed BS has morale bonuses and penalties for issuing challenges, accepting challenges, winning challenges, losing / declining challenges, etc. Not sure if that’s the same thing.
It’s sort of I will not move from this spot during the battle
It’s all free to download now if you want a look
http://www.grenadier.it/fantasy-warriors-ruleset.php?tipo=dwn
Awesome. There was something similar in Werewolf the Apocalypse (and RPG, I know, bear with me) – a gift called “Hero’s Stand.” You picked a spot, set your spear, an got all kinds of combat bonuses but COULD NOT LEAVE that spot. Later, when we started having massed umbral werewolf battles when our campaign got frankly too advanced for the basic game (sooner or later characters almost always get “too powerful”) – we started using Battlesystem 2nd Edition for the massed combat games vs. monsters, etc. Anyway, we had to come up with “spell systems” for the different werewolf gifts,… Read more »
Sounds like fun! 🙂
It was all right, @cpauls1 – I think we were really starting to break Battlesystem by that point. It’s one of the most flexible game systems I’ve ever run across, but it’s not infinitely pliable.
Excellent. Looking forward to the next episode. Next stop Amazon Kindle for the Sun and the Sabre.
Thanks @gremlin . Glad you like the series so far. Like the doctor said when I was born: “it’s gonna get ugly.”
Thanks, @gremlin ! 😀
One of the best bits of FW is the magic point. Your mage gets scertsin amount of magic points to spend but you can push the limits which might end up with your mage exploding. Same with undead you set up a cabal of necromancers and they use points to control your units again you can push it and like happened to me have a cascading effect of exploring necromancers. There are other bits like summoning creatures which your mage can’t control etc but at its heart is a nice C&C and a quick moving game.
The ice devil could animate dead, and I had a few zombie figures standing by in case I needed them. For priests it’s a spell… “abra cadaver”, so to speak, but it is an instant ‘innate’ ability for the devil.
Zombies make great ‘shock absorbers’ if your opponent is fat with cavalry.
I hated those ice devils. Combat engineers dropping field fortifications out of the sky. 🙁 🙁
@cpauls1 now I see what all the orcs were for. They look fantastic on the tabletop, great work there. And good to see that you have pooled minis from so many different ranges to populate your forces, gives everything a really nice generalised aesthetic.
And a great write-up too gents, very much enjoying this.
Thanks @evilstu ! 🙂 There are a few things that guide my mini’s purchases: first, cost is always a factor for bulk troops… not so much for command groups and heroes, but I do exercise a bit of discretion in that regard as well. Those KoW orcs were a lot cheaper than they are now. I think they worked out to $1.00 a figure a few years back. I’ve actually been using EM4 orcs for ‘bulk orcs’, or 1 HD tribal orcs, for years. I think I have about 800 of them now lol. They ‘re $15.00 for 50 models.… Read more »
@oriskany, I said most people and you don’t count! 😉 OK serious now. It is great to get back to old school with hundreds of miniatures on the table. Putting maximum fire power down and creating huge holes that just disappear when they move. On the other hand at this scale and representation at least these orcs qualifies as a horde. With my own visualisation of orc hordes I see them as an unorganised wave of death with each orc competing against the other for glory and stature in the clan. So to me they would look more like a… Read more »
Indeed @jamesevans140 – as you say: “These mega characters of blender blades of death leaves you asking why you brought an army along as they are no good for anything.” – this was kind of my impression from watching a half dozen or so on MWG channel’s battle reports for WHFB. Which may fit for some groups . . . it is Fantasy, after all, and fantasy is supposed to be heroic. But Yeah, the heroes seemed way OP, the armies are just colliding trays and turning mugs of d6s. Nothing wrong with it, just not my cup of tea.
Thanks @cpauls1, I am a huge fan of large armies but I am rather numb to Napoleonic Wargaming. It just does not float by boat. The ACW does as it is a transitional period from the Napoleonic to trench warfare. I have chosen 15mm scale looking at 600 to 800 figures per side. Most of the major engagements of the ACW were huge encounters. It will take the next 2 to 3 years to complete and I think the investment in time will be worth the end product. Getting silly now but how about a fantasy ACW using Battle System.… Read more »
Sounds like great port night fun… butternut bugbears and such 🙂 I’m guessing there are companies out there that do that sort of thing. It would be easy enough to come up with short/medium/long range for the muskets/rifles involved, along with the artillery. @oriskany has probably already done something like that! 🙂 I’m drawn to Napoleonics because of the wide variety of uniforms and colours, and the massed figures, but don’t own any, and likely won’t. I’ve got enough on the go! I’m still casting about for a good ACW system for the missus. She’s a collector rather than a… Read more »
Battlesystem 2nd Edition includes arquebusiers – basically matchlocks. So it’s not too much of a change to update matchlocks to early- or mid-period flintlocks. Pennsylvania and Virginia rifles are getting longer ranges and attach dice but half ROF. Also NO melee (these rifles couldn’t take the bayonet). Skirmisher rules in 2nd Edition I think will be a great fit. We’ll let muskets shoot like longbows (twice a turn, if you don’t move). Rifles can only shoot once. Also, if a rifle unit (skirmishers only) ever touches front of a regular-order unit, it’s instantly destroyed. Flanks only (usual skirmisher rules). Also,… Read more »
I like the way that the Lord of the Rings wargame handles Magic. It is extremely tactical. The magic user cost is based on how many magic points he has. He has may use many spells each costing an amount of magic points to cast them. But once he has used up his magic points that’s it for the game. They can use a staff or something that will give then a magic point per turn. So they can use the minor magic spells all day, but cast 2 or 3 spells that do a lot of damage and that… Read more »
Considering how magic is portrayed in LoTR it fits that style perfectly.
Gandalf doesn’t exactly throw fireballs like the average D&D wizard.
It’s also the one aspect that fantasy settings tend to forget, because the way magic works and the way it is used greatly affects how wars are fought and the influence it has on society as a whole (why develop industrial age when magic can do that stuff ‘for free’ ?).
I think there’s another side to that argument: if you don’t have access to magic, or don’t understand it, you will develop technology to mimic it, or counter it… dwarfs having powder for instance (remind me to post pics of my dwarf cannons made from NATO 5.56 shell casings. I’ll put them on the supporting thread).
yep, without magic technology becomes the great equalizer.
And you just know someone is going to invent a gadget that will stop those bloody wizards.
At the very least one would expect to see snipers and other anti-wizard specialists.
Smith and Wesson: the original point-and-click tool. 🙂
We have also found that heroes, particularly magic users, tend to fight each other. It’s like the struggle for air superiority in a modern campaign. Only after that battle within a battle is decided do the survivors turn their attention to affecting troops. Since most of our battles occur within our campaign, the magic-users come as they are. We don’t have any point values, but I do try and bomb them up with all kinds of useful things during the course of our campaign, through dungeon crawling and such. The enemy armies too, are whatever they run into on the… Read more »
Great article, I’m enjoying this series a lot.
I really like that you’ve included so much detail about your tactical thoughts for the battle and how the different troop types match up – makes it far more interesting to read than a straightforward battle report which just recounts the events.
Thanks very much, @fiore . Indeed, one thing about me. I loves me a battle map! Photos are amazing, but I like at least one top-down battle map just so everyone has a frame of reference. 😀
Thank you @fiore ! It was great getting together with another tactical egghead! A shame @oriskany and @gladesrunner could only spend three days here . There was so much more gaming to be done. 🙂
If I haven’t already mentioned it, great job on the maps @oriskany ! 🙂
Seriously… what has this site come to? When my previous post, under review, is finally revealed, you’ll all understand what I’m talking about.
In the interim, thank you @fiore 🙂
@cpauls1 – did you put in more than 2-3 hyperlinks ? That can cause the site’s automated protections to hold a comment for review, to protect against automated spam / bots / unauthorized adverts, etc. Only happens on front-page content, not forums. It’s happened to me a few times, the team should get it sorted soon.
Four name links.
Yep that’s what would have done it. 😀 The limit is 2 a I think, sometimes I get away with 3. Not sure what the rule is.
Cool, I see that original comment has posted. Thanks, @cpauls1 , re: the maps. I should have the support thread up and running sometime today. It’s been admittedly delayed, by other projects that have come up during the intervening weeks. But today should be the day. 😀
@cpauls1 I am giving Across a Deadly Field a go, but it is too soon for a verdict. It looks at the different muskets, rifle muskets, beach loading rifles etc. So it covers from beginning to end so to speak. Both sides were running out of arms so both sides turned to Europe. Who in turn sold off their obsolete table scraps at top shelf pricing. Being aware of this these rules allow for mixed units of weapons. The rules works well for very large armies. There are two historic army list books. This is were in the ACW circles… Read more »
Thanks for the info @jamesevans140 . Let me know what you think of Across a Deadly Field.
We may give the Perry rules a go this winter (too much going on here in the summer).
@cpauls1 and @jamesevans140 Across a Deadly Field looks to handle battles a little large for my immediate project, but the book looks great to be sure. It’s gonna be a while before I can sink into it fully, however.
I’ve heard a few bad things about these rules mostly in regards to figure ratios on bases and the they don’t fit in with the old Johnny Reb basing which I presume most players will come from given the author
Played some Johnny Reb . . . waaaaaay back in the day. Others were running the game, so I never learned the rules to a tremendous extent.
Thanks for the heads up @torros. I was not keen on the basing suggestions and will be using my own basing that is close enough for regiment foot print but is more table and visual friendly. So hopefully I have got around these issues, having never played Johnny Reb. This is my first outing with ACW.
@limburger but in the 70s I read a paper on this topic you have touched on. Remember this is the time of Hippies, mind alteration and a belief in magic (including mushrooms). The preposition of the paper was that magic has never existed. Our society has been shaped by technology and our dependence on it. It was a great read. We have found that magic users when are on both sides end up fighting exclusively among themselves. The reason is quite simple. I the other guy places his highest level magic user on day you far left flank. If you… Read more »
Hey guys, I’m really enjoying this series. Years ago when I purchased White Dwarf, one of the main reason I enjoyed was reading the battle reports. The tactical maps showing unit movement, trying to learn what they had done, what had gone wrong…
I now resume my patient wait for the next installment 🙂
Thanks very much, @rayzryr . 😀 Glad you liked the tactical map. So far everything’s going okay … it’s not until Part 03 that sh*t goes sideways. 😀
Thanks @rayzryr ! Yup, back in the day I loved White Dwarf, and also picked up Dragon when I could. We got Critical Hit tables for 1st Edition AD&D that we still use today. All the PC’s dread the ’20’ to-hit on a D20. A ’20’ always hits, regardless of the actual chance to hit, so 1 HD orcs can still clock, or even kill, powerful characters fighting in the line, regardless of their hit points or armour class. If characters fight in the line I roll for random opponents: 0-2 opponents if the opposition has swords/hand weapons, 1-4 if… Read more »
Excellent – there should always (IMO) be a mechanism to allow the unlikely to occur! Give the PC’s that moment of dread as the dice roll! >:-)
Conversely, there is also a Fumble Table that we use. Roll a ‘1’ on your to-hit and your weapon could go sailing beyond reach, you could hit a friend for half damage, or even yourself! Nothing like slipping and falling in front of a dragon, or having to fight it with a hastily pulled dagger.
should be a great crop next season with all the blood that’s going to be spilled.
You’re not wrong @zorg ! It got pretty messy toward the end.
This table is astonishing @cpauls1 ! I cannot wait how the battle develops and @oriskany will be crushed 😀 (which will hopefully immerse him in the Fantasy gaming) 🙂
Thanks @yavasa ! 🙂 It didn’t all go my way, but it was a lot of fun, and we’re already talking about something for next year. 🙂