VLOG: Building A Mega Pirate Gaming Table – Day One
June 19, 2017 by lloyd
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ok I paused this to comment. you don’t know time bandits. Lloyd I feel it’s your duty to educate the lads. John Cleese is epic as robin hood.
you have to stick one of those berserkers with their bits chopped off on the hammock to represent Justin on his jollys. with captain Jack Sparrow stood next to him asking him if he’s a eunuch.
This Table has the feel of Awesome about it already. I would make the river slightly wider. Just enough to fit a ship, I think it would add to the theme that this is set on a series of rocky islands, the river then becomes a channel to other land masses, also allowing the concept that the 2 land masses you have are like little fortress islands leading to the main area behind.
I think the idea is that the river/inlet would be for row boats and smaller crafts that would come down from deeper in the island to upload their cargo at the docks.
But, it could also be cool as two larger island separated by a small channel.
nothing turns me on more than modularity. NOTHING
Oh this is going to get epic…
Will Warren break out the Parrot and Hat like last time you guys did pirate stuff?
Although there are exceptions and complications to this. For instance in Portsmouth (UK) there is an area called Gunwharf Quay 🙂
Good video, more long form vlogs please!
And shame on you for not knowing Time Bandits!
I know right, a little bit of me died inside lol
I know from experience designing my sci-fi mats, that diagonals work really well in wargame table tops or doing wargame mats myself. They make the mat or table top look dynamic and far better than straights. I often feel the Dropzone mats are bloody amazing they could release one with diagonal roads and streets. Diagonals make the table top or mat look as though it is moving. I agree with you that the docks should be diagonal and be strutting into the sea. Looks alot better.
“Don’t touch it! It’s EVIL!” (kinda how I feel about GW)
I know you mentioned using the mat for filming, but could you ask them about how they made the rippling water for their game photos?
And don’t forget some defensive gun positions to protect the harbor from raiders and PIRATES. And if goods are being brought down the river by longboat, the big house could be the warehouse where they’re stored until shipped.
And don’t let John, being the Historical, get away without the right knots and number of belaying pins.
They showed one or two pics ages ago and it’s really smart. They use a glass coffee table with a blue colour under it.
https://www.facebook.com/Firelockgames/photos/a.996968190380754.1073741832.935798846497689/1276007672476803/?type=3&theater
I can’t find the one I’m thinking of but this shows it. Some of the boards are actually proper water effects and have awesome waves
brilliant stuff! @lloyd‘s terrain builds have always been some of my favourite bits of content you guys make 🙂
Nice work Lloydie.
The difference between a boat and a ship depends on which century you are talking about as the meaning of the terms has changed.
In modern terms it’s a boat if it can be carried in another vessel. A ship carries boats. If it itself is too big to carry, then it’s a ship.
The exception are submarines. They are always called boats as a matter of tradition when they were called under sea boats.
Sort this out then! According to this picture most of these are just boats! 😉 😉
https://goo.gl/images/r8sfwI
Looks great. really look forward to an update to see where it goes next.
I did the google thing on boat vs ship and found some general rules 😉
Boat small, ship big. A ship can carry a boat, a boat cant carry a ship
Boat mostly stays close to shore, Ships are ocean going
warship vs gunboat.
None of these rules applies for fishing vessels or submarines. They are almost always called boats 🙂
Brilliant!
Kway.
I’ll be giving this game a try this weekend at Recon (a Historical Miniatures Gaming Society convention in Orlando) where the Firelock Games will be having a booth. Really looking forward to it.
The difference between a boat and a ship is that a boat only has one deck where as a ship has multiple decks
They have the rigging guides and sail templates at their website :
http://www.firelockgames.com/downloads/
And you get to learn what each of those sails is called.
The difference between a ship and a boat is generally a boat is small enough to be carried on a ship and a ship is big enough to carry a boat on it. Like a cruise liner is a ship but the emergency escape craft(life boats) are boats. Thats according to the US Navel Institute. Having the docks near a stream or river also makes sense as they would want easy access to fresh water without having to trek miles inland or dig a well. Looking good but what about a sandy beach, rocks and cliffs are cool but if… Read more »
There are a number of different definitions around the world, and many vessels that don’t fit into the definitions. There are more technical definition that involves the fact a boat will have a low center of gravity and a ship a high centre of gravity so a ship will heel outwards when it turns and a boat will heel inwards.
Another more traditional definition is a ship will have no less than three masts and carry a square rigged sail.
It’s looking great already! I’ll be keeping an eye out for that rope bridge 😉
Great vlog. I love all the foam terrain you guys do, I’m tempted to make some the same fashion myself, a shame I did bought a lot of polysterine I need to use in some way…
Another week another gaming table – I take it you gents re adherents to the philosophy of stretch targeting then? 😛
Seriously, looking good. Thanks for the impromptu table design tutorial, really keen to see how it progresses.
very inspiring stuff, than you guys. there will come the day when i start builing my own terrain like this … once i’ve got the time for it.
And i showed my father you foam-terrain and now he wants to use this technique to work on some terrain for his model train table, so thanks from him too 😉
I may be needing to look back at this vlog come September when Ghost Archipelago hits.
It might be cool to add a cave or grotto that’s only accessible via the sea. Or if you want to be really fancy, one that leads to a secret entrance to a house on top of the cliff.
Looking great. I like the rope bridge idea, and you can just copy the Pirates movie by hanging skeletons from a chain next to it.
A lot of those islands have small waterfalls cascading down the cliffs as well. Though that might be a bit much to make.