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Flames Of War 4th Edition Boot Camp: Day Three

The Sands of El Alamein Campaign – Making Your Own Campaigns

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The Sands of El Alamein Campaign – Making Your Own Campaigns

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We stop in with Jim (oriskany) for the final day of the Flames Of War 4th Edition Boot Camp and talk with him about how you make your own campaigns.

There can be a LOT of work involved with these but they are a lot of fun as you've been seeing here throughout the weekend as part of the Boot Camp.

If you have any tips and tricks for your own campaigns on the tabletop don't hesitate to drop them into the comments below!

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graysghost
Member
2xp

Hurrah, it’s starting. 🙂

eddie117
Member
35xp

Day 3 here we come

eddie117
Member
35xp

Can’t wait for the big battle

eddie117
Member
35xp

I love this campaign it puts some weight behind each battle keep up the good work beasts of war

eddie117
Member
35xp

I like the narrative behind this as well , like he said it could be straight from a Hollywood movie 🙂

oriskany
Cult of Games Member
60769xp

Thanks, @eddie117 . 🙂

warhammergrimace
Cult of Games Member
13765xp

While you have @oriskany over you should film a load more videos with him, his knowledge is impressive and I’ve enjoyed listening to him. I’ve been really impressed with his articles, and Historial video series with him would be great.

eddie117
Member
35xp

I agree that would be good

oriskany
Cult of Games Member
60769xp

Thanks, @warhammergrimace . 🙂 Indeed we shot a few more pieces of video content in the can I’m sure BoW will roll out on their schedule.

eddie117
Member
35xp

Good luck to the DAK players you can do it

cptsafety
Member
1xp

Thanks very much, guys! I’ve always liked to put small battles into some sort of context. This is a simple way of doing that. Simple is good. That’s one of the reasons this game in this theater is appealing to me.

caledor2
Cult of Games Member
4273xp

@oriskany does this work well with fewer players or should you go to a different kind of campaign system?

oriskany
Cult of Games Member
60769xp

@caledor2 – I would say at least 5 players just so the same people don’t wind up playing each other time and time again, you always have at least 2 pairs and usually can’t have a tie for a given campaign round. With more players (the least we had here was 12 players = 6 games) the possibilities for a tied campaign round are much smaller, even with an evens number of players.

graysghost
Member
2xp

In the campaigns I run I ensure that the tabletop casualties are reflected in the troops available. I’ve played too many club campaigns where players throw everything in, Pyrrhic Style, win the game, then get all of their troops/points back for the next game. That doesn’t teach anyone how to play in a campaign, it teaches them that life has no value and losses mean nothing. In my campaigns if you win with an army but suffer 50% losses you aren’t going to be going on the offensive very quickly with that army again. It allows for a strategic withdrawal… Read more »

dammitprawn
Cult of Games Member
1809xp

I like your thinking sir!

oriskany
Cult of Games Member
60769xp

@graysghost – This is very true, and agree that aggregate losses, fixed reinforcement of replacement schedules (or perhaps NOT so fixed of lines of transport and communication can come under attack — all add a vital aspect to a campaign.

Here’s what else they add – a ton of work and “wargame by spreadsheet.” Don’t get me wrong, I actually love that kind of stuff. But for this boot camp we’re just sticking to introductory basics. 🙂

davidquinn77
Cult of Games Member
563xp

Good hints and advice

milkshake
Member
7xp

Great explanation. How do you campaign map pieces work? Are they magnets, sticky back plastic…something else entirely?

oriskany
Cult of Games Member
60769xp

Small tabs of blue tack or gray kneaded eraser.

longshotte
Cult of Games Member
1722xp

It would have been great to have been able to take part and play in this. Individual battle reports are fun but the campaign adds a whole new level to all of it.

sonbae
Member
121xp

Yep campaigns need to have some form of logistics to reflect the casualties lost and the ground gained/lost

pheonixlww
Member
229xp

Looks like a great weekend. Hope to get one soon

shoeshine
Member
5xp

This might actually be a way to get me to play historicals

minty45
Cult of Games Member
628xp

So simple but so very effective.

minty45
Cult of Games Member
628xp

Jim what software did you use to make the map?

oriskany
Cult of Games Member
60769xp

Photoshop 14, part of Adobe CS 5.5

minty45
Cult of Games Member
628xp

This has now got me thinking about a Saga campaign mmmmmmmm

eddie117
Member
35xp

That sounds cool, a viking invasion of England would be awesome 🙂

cbrenner
Member
1245xp

Great narrative. It definitely adds to a game to have that background. It is something I need to add to mine.

lanrak
Member
575xp

Great way of adding narrative depth to you games!

fireblarney
Cult of Games Member
6250xp

It’s always more fun if you string your games together with a bit of a narrative, historical or otherwise.

cypher2009
Cult of Games Member
2001xp

Really interesting. Love the campaign map.

stoney997
Cult of Games Member
5143xp

As a guide to story narrative, theme and score I think it’s a great idea. While it’s not the full end strategic campaign, neither is it supposed to be.

wilco92
Cult of Games Member
7594xp

i think i need to set up a campaign now with a great map

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