Muster Beneath The Banner! SAGA Vikings!
September 8, 2013 by crew
“In this year terrible portents appear over Northumbria and miserably frightened the inhabitants; these were exceptional flashes of lightning and fiery dragons were seen flying in the air. A great famine soon followed these signs and a little after that in the same year on 8 June the harrying of the heathen miserably destroyed Gods church in Lindisfarne by rapine and slaughter”. (Garmonsway 55, 57 Saxon Chronicle).
The above description is the first to come to mind when we think of the Vikings. Big men with big axes looting and pillaging the local church. This description is true but there’s more to the Vikings than the usual stereotype.
The Vikings were some of the finest warriors of the Dark Ages conquering and raiding all over Europe for well over two centuries. Their martial prowess was rightly feared; they could strike at will due to there superior seamanship, being able to navigate most coastlines and river systems of Europe. There wasn’t a coastal town in Britain that didn’t live under the shadow of a Viking raid.
However they were not just raiders. The Vikings were conquerors too taking over and settling up colonies the length and breadth of Europe. They conquered large areas of Russia from the Baltic to the black sea. They conquered the whole of the east of England destroying a number of Saxon kingdoms in the process and even managed to reach and settle in Greenland and New Foundland in America.
The Vikings in Saga fight very much like the Vikings in history. Hard hitting, and brutal in combat. There’s not much that can stand up to a well timed charge from a Viking war band with the right Saga abilities to back it up.
Mustering your Viking Warband
In Saga there are four basic units. A Warlord must always be taken and the rest of the units are made up of Hearthguard, Warriors and Levies. The average game of Saga is 6pts but you can easily start with 4pts and one of the Starter Warbands on offer from Gripping Beast.
When selecting my own Viking warband I like to take 3pts of Warriors split into two units of twelve and 2pts of Hearthguard split into two units of four. One unit is then upgraded to Berserkers and the other to be the Warlords Bodyguard. I feel this list gives you the most flexibility. The twelve man units of Warriors will be very hard to wear down and have the advantage of a large attack pool, which will compliment your Saga abilities. The Berserkers are a must have and their abilities will become clear later on!
The remaining Hearthguard are perfect for your Warlords bodyguard making cheeky assassination that bit harder.
Levies, the most basic of infantry in the Saga game are left out of my warband as they don’t really suit the faction and there’s not really any Saga abilities on the battle board to give them a boost! I could be wrong but I have failed to find a place for them. Maybe you could drop a comment below for how you use Levies in your Viking warband?
Using the Viking Battle Board
The core game mechanic of Saga is the Battle Board and Saga Dice. For those of you that are new to Saga each faction has its own unique battle board with many abilities based on how your faction fought in history. Each turn your warband generates a number of Saga dice (one dice per unit and two for a warlord to the maximum of six). These dice are rolled and depending on the results you can spend these dice on your battle board to activate units and to use abilities. Learning your battle board and knowing how and when to use an ability is the key to victory. Many a time I have been totally annihilated because I haven’t taken the time to learn my Battle Board!
To sum up the Vikings their strength lies in all out assault and the Battle Board reflects this. The combinations that can be used from the Viking Battle Board can be devastating in the right situations.
One of the best ways that I’ve found to use the Viking Battle Board is saving up abilities for the right moment and timing your charges correctly. Just having some Saga dice saved on your Battle Board can really unsettle your opponent and it can really dictate how they play because they can never be too sure when you will use them.
A lot of the Viking abilities enables you to build up your attack pool in melee. For example by putting the right Saga dice on the attack pool, Heimdal and Ullr, and combining them would give you up to seven extra attacks with re-rolls! This may not sound like much but a unit of eight warriors with seven extra attacks, giving you a total of fifteen extra attack, hitting Levies on a 3+, Warriors on 4+, and Hearthguard on 5+ with re-rolls. This is just a small example of how you can combine your abilities to dish out the pain in melee and wipe clean the defence that might have been built up.
There are a couple of interesting abilities on the Viking battle board that are a bit different from the norm. The first is Thor. This ability lets you resolve another round of combat in the melee phase. This ability is great for getting rid of large units in one turn or when time is running out to clear an objective. I would normally use Thor against a unit that is particularly hard to crack or one that I know can be completely destroyed out right in two rounds of vicious fighting. As an interesting addition each unit your opponent loses the less Saga dice they can generate, this can really put them on the back foot.
The next ability is Loki. This lets you remove an enemy unit of warriors or levies that only have three models or less left. This is great for stopping a really cheesy player keeping an almost destroyed unit of warriors out of harms way so he can still gain Saga dice from them. This situation doesn’t come up that often but Loki is handy for when its does. I wouldn’t waste Saga dice using this on Levies as unit of three or less as levies don’t generate Saga dice anyway. It's situational, but very useful when it works!
There are a couple more abilities on the Battle Board that are great for reducing fatigue and protecting your guys against shooting like Odin and Asgard. I have found that they are great for protecting your Berserker which seem to be a magnet for shooting. It wouldn't be right for a warrior from the Dark Ages to be felled by unhonourable ranged shooting would it!
This brings me to my last Viking Battle Board combination and I have saved the best till last and it has to be one of the best combinations in the whole game and can be near on unstoppable. It involves your Berserkers and is just perfect for them.
A friend of mine has the perfect description for this tactic, a big bearded homing missile! Pick the most threatening or most valuable target you can find, lets say a large unit a Hearthguard or a Warlord. Once you have chosen your target try everything you can to get your Berserkers into melee intact. Then if you have the right Saga dice use Valhalla, Heimdal and Ullr. Valhalla is unique, you have to remove three models as casualties from the unit, but for every model you remove you gain three to four attacks per casualty depending on the symbol.
So let's do the math here. That up to sixteen base unit attacks, up to twelve attacks for Valhalla, up to four for Heimdal. In the end depending on what symbol you have removed that one guy left in the unit now get between twenty eight and thirty two attacks with re-rolls (because of Ullr) Now that what I call one angry Berserker! There is not much that will survive this tactic if anything (not lying, I've seen this happen at Tabletop Nation! - BoW Ben) and is only a one shot weapon but it's just priceless to see your opponents face when they see there big unit of Hearthguard deleted from the game or seeing there Warlord assassinated along with his bodyguard.
This is just a quick overview of how I like to use the Vikings in Saga but I am by no means an expert. I would like to hear how other people use them or if you’re new to the game I hope this article has given you some ideas you can build on.
Models to help you get started:-
Wargames Factory Hammer of the Gods
Martin Hatt
If you would like to write an article for Beasts of War then please contact me at [email protected].
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Hi Martin nice article. I play mostly Anglo Danes and recently have been trying out the Vikings. Like you I cannot find a use for levies in either army. Historically neither made great use of them certainly not in a warband and it seems reflect this in the rules. So I don’t take them either and certainly don’t miss them.
The Valhalla ability when you first read it seems a bit too costly but as soon as you realise your berserkers are going to die anyway that turn, there is no price to pay for 9 to 12 extra dice.
Huscarle! Try facing Jomsvikings and you will soon realise that Levies are an absolute must. Sitting back and using ‘Northern Tempest’ (which forces you to take off three figures) seems to be the standard tactic for the Jomsvikings.
@athelstane your right I have a unit of levies which I keep only for Joms, I wouldn’t want to make them angry now. Very handy at a tournament if you can pick your 6pts from a 7 point list but in the club I still play with no levies.
Joms are the only army that I play against aggressively with my Anglo Danes. I get to grips with them as quickly as possible.
Thanks, Hascarle. I play Anglo danes, Vikings and Skraelings. Valhalla is such a great ability I used to think the same about it being a bit costly but it was made for Berserkers. With regards Levies, not saying I’m an expert on all the factions but I can’t find much use for them any where. I’ve tried to convince myself there is a place for them other wise they wouldn’t be a choice in every faction. but levies are just not worth the cost of a point. the only exception is as athelstane has said playing against Jomsvikings and when… Read more »
Very interesting reading – I have the first club game booked and plan to use jom for is some that solve the levies or no levies fast enough for me facing off against Vikings so this might be the ace in my hand, or should it be the battleaxe in my hand ?
I play only fantasy and sci-fi skirmish games. Never got into historical games very much…certainly don’t have the interest for WW2.
But for whatever reason this game has my interest at the moment. Maybe it is the interesting battle board mechanic or the fact that Gripping Beast models are pretty nice looking (I find most historical minis to be kinda fugly TBH). May have to give this a try…if I can find it in the States anyway.
@deadjesterx Architects of War are the State side stockist or agent for Gripping Beast.
Thanks. I found that FRPgames also carries it, which isn’t surprising since FRP carries just about everything. Price-wise the game seems more or less standard with other mini games. Starters are about 50 or so and you seem to get a good amount of models out of them. The dice and the core rulebook are a bit on the pricey side though. I’ll certainly keep this game on my radar but may be a little while before I jump in. Malifaux 2.0 is just around the corner and my gaming club has also just recently gotten into Bushido…*sigh* the classic… Read more »
glad to see SAGA get some attention on BoW. I stopped playing, but I’m thinking about restarting it.
I play Welsh and use levies as an alternate missile unit.
For now I have following army list: warlord, heartguard, warriors, warriors and levies. During the Crisis 2013 event I’m planning to buy another heartguard and warrior unit.
I am very interested in SAGA but i have a couple of doubts which maybe someone can help me with:
– Isn’t the game in movement and formations a bit boring? It seems always the same from the battle report i checked on the Tapestry blog http://www.sagatapestry.com/
– Army list variety: with only 4 troops type, no equipment option and fixed numbers it seems to me the game lacks in variety….
I really want to buy the game, the mechanics seems nice and i love minis and period, any advice?
As someone who has only just got into the idea of it I can understand your skepticism and while I’m not well placed to help you on a rules front I can say that the joy here seems to come from the scenarios when it comes to variety. With various objectives lain out; maybe capturing someone and dragging them off ala raid style or holding strategic points etc you end up having quite different games regardless of the list you take. As well as that the completely random nature of the dice and the battle boards mean you get that… Read more »
I think the army building is less important, because you have limited troops choices and the game is more about scenario’s, about your choices on the board and about tactics.
You can just buy the rules and try it out, it isn’t expensive and you don’t need the special dice.
It’s really great!
Shipmond
the choices when it comes to army building are far more than you would think. Something I am only beginning to learn. It is not just about troop type, but also about unit size. Big units are powerful and when you heap abilities on them even more so. However, more units generates more dice. Trying to work out whether to split 16 figures in to 1 x 12 and 1 x 4, or 2 x 8, or even 4 x 4 is something I still haven’t worked out.
Saga is a great game for people who fancy starting historical gaming. It would even suit people who have no interest in history at all, as it can be a very powered game. With regards to your concerns shimond there are only 4 unit options and no equipment options as such, but the battle boards are the thing that will give your warband it’s own unique flavour. No two battle boards are the same for each faction and as ben has pointed out there are some great scenaorios and some great character choices to help mix it up a bit.… Read more »
There 16 factions all with their own Battleboards rules and unique fighting style. It’s the battleboards that make the difference. There are some rules for special weapons like Dane axes but as most troops were armed the same; spear, shield, and hand weapon. There is no distinction between them once you have been hit. All of the factions have a different balance between the troop types. Earlier I posted that I don’t have much use for levies because I play Anglo danes other factions will not be the same and they will a more dominant role. Best bet is like… Read more »
Interesting article! I’m in the process of painting my Carolingian cavalry. The age and scale of armies really fits well together which, for me, is a great plus!