Fantasy Flight Explore The Tabletop Star Wars Experience
July 2, 2013 by brennon
Fantasy Flight Games' Star Wars: Edge of the Empire role-playing game isn't far off now and instead of talking about the mechanics and the numbers they have presented us with a snap shot of a session which you can read HERE.
The snap shot shown in the link above shows how a games master would set the scene, the interaction between players and a nice slice of the world itself as it develops around the characters.
Edge of the Empire, in my opinion, has taken the right track and pushed past the popular Jedi image and into the depths of rogue traders and smugglers on the fringes of the galaxy.
Here I think you're going to get a more Firefly-esque experience and not just solve everything by using the force!
A friend of mine is looking to get a hold of this so hopefully I'll be able to report on how it plays soon!
Are you looking forwards to this one?
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Is this thing ever going to be released? I know we’re talking about Fantasy Flight here, but it seems like this particular game has met with even more delays than usual for them.
Expected July 5, 2013, so this Friday. Here’s hoping they can keep to it!
I hope so. I’ve read so many insider looks at the game on their website I almost feel like I’ve already seen the rulebook. I’m really intrigued by the storytelling dice system (maybe even more than I am by Monte Cook’s gameplay concepts in Numenera, though I’m really looking forward to that as well). It seems like RPGs are finally trying to offer players the right affordances to achieve the goals of the game (have fun telling stories with your friends). I feel like RPGs were always capable of achieving the goal, but most of them were so lost in… Read more »
The indie rpg scene has been doing this for a long time. The last rpg campaign I ran only had one rule that we resorted to if two or more people disagreed over the direction of the story. Reading that AP reminded me of rp-ing in the 90’s just with really stupid dice.
If you’re an experienced roleplayer a system like White Wolf’s Storyteller represents a lot of freedom for creativity. If not, it’s just a lack of direction. The games of the 90s (and earlier if you count Amber or Paranoia) that tried to go in a more story-centric direction tended to go too far. They eschewed rules to the point where only experienced gamers could possibly play them (because they already knew how). Rules aren’t just a limitation. They can be guideposts, for better or for worse, and new players often benefit from that. When attracting new gamers you need a… Read more »
Much of that is only true if you have a specific idea of how an rpg should be run based on the trad 90’s model (which Star Wars is very much sticking to). Hand a copy of Primetime Adventures or Dust Devils to a group of people who have never rpg’d before and because they have no preconceived ideas of what they should be doing they’ll have no problems with it.
Mine is arriving tomorrow morning through UPS.
I saw a printed actual physical version of a scenario or something of this for Free-RPG-Day at my FLGS so it’s probably all done and ready
I received word today that the core rulebook, dice set and GM’s screen are in the post. It has been a wait for this to come out…
God, have been waiting along time for this.
My players and i fell in love with this from the first playtest session.
Excellent system – we are really enjoying the narrative dice/play aspect… Book and screen are very nice too 🙂
Nice to play an RPG and not hoping to roll that d20 at 18+ 🙂
Has introduced quite a few friends to RPGing as you only really need to like Star Wars and to have been a kid playing out films in the playground to really enjoy the game.